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League of Legends have generated $ 1.5 billion in revenue in 2019

League of Legends has been available for over 10 years now, and yet the title continues to attract players year after year. Indeed, according to a study by SuperData, the free-to-play League of Legends would have generated $ 1.5 billion in revenue in 2019.

But the latter, despite a peak in popularity higher than that of Fortnite in 2019, generated $ 300 million less than the Battle-Royale of Epic Games. Fortnite remains at the top of the podium with $ 1.8 billion in revenue in 2019. League of Legends players would spend half as much money in game as Fortnite players, according to research.

The SuperData study revealing these numbers places League of Legends on the fourth spot in the overall free-to-play games list, the MOBA also being overtaken by Dungeon Fighter Online and Honour of Kings. Both titles generated $1.5 billion revenue in 2019. In addition, if you are in need of Cheap LOL WR Account, you can visit our website 5mmo.com.

The total revenue of free-to-play games title saw a 6% increase in 2019, resulting in a total of $87.1 billion earned, according to SuperData. The global game market's total revenue in 2019 adds up to $120.1 billion. League of Legends 2019's earnings are bigger than 2018's, when it earned $1.4 billion in revenue but not 2017's, when the game earned $2.1 billion.

According to the same study, League of Legends players are more than twice less likely to spend money on in-game purchases than Fortnite players. Nonetheless, even without taking the number one spot, League of Legends remains a massive phenomenon worldwide, drawing millions of eyes on its E-sports matches as it enters its eleventh year of existence.